Masked Guardsman PYR
The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance.
Besides forming a steady defense line in open battle, Masked Guardsmen tend to use some really insidious tactics, at least from a dwarvish point of view. When the enemy is approaching to the town they defend, they hide into buildings, leaving it seemingly abandoned. When the invaders are entering the town, the guardsmen emerge from their hideout and encircle the shocked opponent.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
Information
Advances from: | |
Advances to: | Masked Stalwart PYR |
Cost: | 21 |
HP: | 38 |
Movement: | 4 |
XP: | 47 |
Level: | 1 |
Alignment: | neutral |
ID | Masked Guardsman pyr |
Abilities: | steadfast, concealment |
Attacks (damage - count)
spear melee | 4 - 3 pierce | ||
javelin ranged | 7 - 1 pierce |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 10% | |||
cold | 10% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 1 | 30% | |
Frozen | 2 | 30% | |
Hills | 1 | 50% | |
Mountains | 1 | 60% | |
Mushroom Grove | 1 | 40% | |
Sand | 1 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |